![]() World.OnWorldLoadFinishedEventHandler += new EventHandler(OnWorldLoadFinishedHandler) / Unless it's absolutely neccessary not to, leave it unchanged. Protected static bool kInstantiator = false Open up Instantiator.cs in Visual Studio, and it should look like this: NET assembly browser/decompiler your best friend when developing mods for TSM. While it's not required to complete or follow this tutorial, you should make a. ![]() If you fail to accomplish that, don't even bother reading the rest of the tutorial. That your game is set up to properly support mods.Basic programming knowledge (not referring to the language), and understanding of the C# syntax.Microsoft Visual Studio (I'll assume you're using the project template for this tutorial).I'll explain what an immediate interaction is later on. ![]() We will be crafting a simple mod, that'll add an immediate interaction to every Sim which will set the game into fast-forwarding mode and display a little Hello World notification. ![]() ![]() If you're experienced with scripting for The Sims 3, this should feel familiar, and if you're not don't worry as this is still directed towards beginners. This tutorial will guide you through crafting and compiling a scripting mod for The Sims Medieval. ![]()
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